<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>FactionOS</title><description>Local-first mission control for observing, steering, and coordinating AI coding agents across real development work.</description><link>https://faction-os.com/</link><language>en-us</language><item><title>News: Blog and news publishing surfaces get launch polish</title><link>https://faction-os.com/news/website-publishing-polish</link><guid isPermaLink="true">https://faction-os.com/news/website-publishing-polish</guid><description>FactionOS public website publishing routes now have featured entries, category groups, related links, and draft-safe validation coverage.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>News</category><category>Changelog</category><category>changelog</category><category>publishing</category><category>website</category></item><item><title>Blog: Designing the battlefield without pretending it is omniscient</title><link>https://faction-os.com/blog/battlefield-cockpit-design</link><guid isPermaLink="true">https://faction-os.com/blog/battlefield-cockpit-design</guid><description>How FactionOS uses battlefield and cockpit language to make agent work easier to scan without overstating system knowledge.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Field notes</category><category>battlefield</category><category>cockpit</category><category>game design</category><category>workflow</category></item><item><title>News: FactionOS public site expands trust and content routes</title><link>https://faction-os.com/news/factionos-public-site-expands</link><guid isPermaLink="true">https://faction-os.com/news/factionos-public-site-expands</guid><description>The static FactionOS public website is expanding from product pages into use cases, security, publishing, and launch-support content.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>News</category><category>Company</category><category>company</category><category>public site</category><category>website</category></item><item><title>Blog: From hook events to a local cockpit</title><link>https://faction-os.com/blog/hook-events-to-cockpit</link><guid isPermaLink="true">https://faction-os.com/blog/hook-events-to-cockpit</guid><description>A technical explainer for how FactionOS turns local agent events into readable cockpit state without adding hosted transfer by default.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Architecture</category><category>cockpit</category><category>hook events</category><category>local-first</category><category>technical</category></item><item><title>News: Initial public website foundation</title><link>https://faction-os.com/news/initial-public-website</link><guid isPermaLink="true">https://faction-os.com/news/initial-public-website</guid><description>The FactionOS public website now has a static Astro foundation with metadata, RSS, sitemap, and publishing routes.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>News</category><category>Release</category><category>foundation</category><category>publishing</category><category>website</category></item><item><title>Blog: Introducing FactionOS as local-first mission control</title><link>https://faction-os.com/blog/introducing-factionos</link><guid isPermaLink="true">https://faction-os.com/blog/introducing-factionos</guid><description>A bounded launch note for the local-first cockpit that helps developers observe and steer AI coding sessions.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Product</category><category>launch</category><category>local-first</category><category>mission control</category><category>product</category></item><item><title>Blog: Local-first agent observability without surprise data paths</title><link>https://faction-os.com/blog/local-first-agent-observability</link><guid isPermaLink="true">https://faction-os.com/blog/local-first-agent-observability</guid><description>Why FactionOS treats agent telemetry as local development context before it is ever an external service concern.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Architecture</category><category>architecture</category><category>local-first</category><category>observability</category><category>privacy</category></item><item><title>News: Public demo destination available</title><link>https://faction-os.com/news/public-demo-available</link><guid isPermaLink="true">https://faction-os.com/news/public-demo-available</guid><description>FactionOS has a separate synthetic demo destination that lets visitors inspect the product direction without using this website as an app host.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>News</category><category>Demo</category><category>demo</category><category>external link</category><category>product preview</category></item><item><title>Blog: Why agent work needs a cockpit</title><link>https://faction-os.com/blog/why-agent-work-needs-a-cockpit</link><guid isPermaLink="true">https://faction-os.com/blog/why-agent-work-needs-a-cockpit</guid><description>A practical look at why AI coding sessions need a shared command surface instead of only terminal scrollback.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate><category>Blog</category><category>Field notes</category><category>agent work</category><category>cockpit</category><category>review</category><category>workflow</category></item></channel></rss>